{"id":76,"date":"2006-03-22T12:16:20","date_gmt":"2006-03-22T11:16:20","guid":{"rendered":"http:\/\/ospublish.constantvzw.org\/?p=76"},"modified":"2009-06-07T11:32:56","modified_gmt":"2009-06-07T09:32:56","slug":"xara-xtreme-xbecomes-xopen-xsource","status":"publish","type":"post","link":"http:\/\/ospublish.constantvzw.org\/blog\/news\/xara-xtreme-xbecomes-xopen-xsource","title":{"rendered":"Xara Xtreme Xbecomes Xopen Xsource."},"content":{"rendered":"
Xara Xtreme is a vector based software. It runs under Windows and Linux environment. It is a “crossover” software, means it manages pixels and vectors at the same time.<\/p>\n
After 15 years of proprietary software status, Xara is operating a strategical migration to open source. The fact that Adobe purchased Macromedia put the developper in a uncomfortable concurrencial situation.
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\nOpening the software to GPL is hoped to bring “consolidation” via FLOSS communities, inspired by the succesfull Inkscape model. <\/p>\n
The 2 societies are currently in contact to synchronise on a common file format, and to develop a converter which would enable to turn Xara (Xar) into SVG (Scalable Vector Graphics – around which Inkscape is constructed). This would give the ability for both sotwares to import and export numbers of other formats as well.<\/p>\n
The Mac OSX version is still in development.
\nXara Xtreme on the Mac<\/strong>
\nWe have a new cross-platform code base, WXWidgets based, that is cross platform C++ and should work on the Mac, but we’re short of Mac developers and testers that can help progress this. If you’re a Mac developer willing to help us please contact us. Our first stage goal is simply to get a working viewer to the same level as the Linux build.<\/em><\/p>\n