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Laidout

News · March 5th, 2015 ·

laidout-grafik-tools

Tom Lechner

Our description of the first encounter we had with Tom would probably be similar to the one of any of the two hundred people, sitting in the audience of the Libre Graphics Meeting in Brussels, back in May 2010.

 

The Libre Graphics Meeting is an annual meeting for users and developers of Free, Libre and Open Source graphic design software. Looking back at the archive, there is a proper cheer when Tom progressively peeled, like an orange, the image he was stretching over a dodecahedron, demoing the way Laidout could be used to prepare the file to print such a shape.

 

Tom has as many facets as he has obsessions for different mathematical geometrical schemes, after two and a half years at Caltech where he spent a lot more time making artwork than finishing homework, he moved to Portland to attend an art school and then continued on to make artwork and open source computer art tools, narrowly avoiding starving to death in abject misery under the weight of student loans.”

 

Laidout started as an imposition tool used by Tom Lechner to print his comics. Over time more intricate functionalities were added such as the aforementioned possibility to work image imposition onto 3D objects, or the addition of drawing tools. As Tom developed his own Graphical User Interface Toolkit for Laidout, the software comes with a personalvoice.

 

It feels like a very intimate tool full of hidden menus and shortcuts. With every new version its exciting to see the added features and, how they all come with their own approach and interface. Laidout appears to be like any other tool at first glance, but when you take a closer look, or see one of the screencasts on Youtube, you understand that Laidout has its own approach which is really refreshing in a landscape where so many tools are alike.

 

Engraving Fill Tool

The most recent version of Laidout came with an engraving tool, a utility that turns an image into line drawing. For the latest program of La Balsamine, a Brussels theater for which we’ve been designing the identity for some years now, the co-directors invited us to work with engraving and engraving patterns.

We decided to experiment on digital patterns and lines, digging to find different ways to (re)draw images. Last year, at the Leipzig edition of the Libre Graphics Meeting, we were treated to yet another wonderful presentation of Laidout’s new tool (called mesh conceptions).

We fantasized over a similar tool which could engrave images with the same fluidity and magic. A different approach exists in Inkscape (arguably the main vector editor in the libre graphics world), but which is more manual and much less granular for what we wanted to achieve.

Laidout had, by then, most of the building blocks in place for what we wanted to create. This seasons program for la Balsa was the perfect opportunity to commission Tom for this next step in the tool; applying the fill tool over an existing image, a content aware overlay, of sorts.

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It is this relationship that we thought could be interesting to portray here; this ecology of exchange between designer and developer which can only really be afforded in a working model where neither is afraid to open up their sources. This relation is at the center of our practice, we couldn’t really see any other way of working now.

 

This article was originally written as a response to a submission request to Grafik Magazine in the Screenshot section. You can view it in it’s intended context here. the text and embedded images are published under the Free Art License 1.3 and CC-BY-SA.

 

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